Concepts and techniques for the design and development of electronic games. History, social issues, and story elements. The business of game development and game promotion. Software engineering, artificial intelligence, and graphics elements. Level and model design. Audio elements. Practical assignments leading to team implementation of a complete game.
NOTE: Students not enrolled in the Computer Science Major or Specialist program at the FAS, UTM, or UTSC, or the Data Science Specialist at FAS, are limited to a maximum of three 300-/400-level CSC/ECE half-courses.